And for all this hidden knowledge, you get the EXACT SAME SPELLS your buddy mage gets.
![ravenloft gypsy ravenloft gypsy](http://voltor.narod.ru/dod/dod_271_gypsy.gif)
Mind you, you can't multi-class out of this class either, since this ain't 3e. Oh, and did I mention you make a MANDATORY 5%/level Power Check just for LEVELING!? So even if you are an angel who feeds the sick and clothes the poor, you will end up bumfudged just for leveling.
![ravenloft gypsy ravenloft gypsy](https://db4sgowjqfwig.cloudfront.net/campaigns/147100/assets/661791/vistani_camp.jpg)
YIKES! Oh, and did I mention that since this is Ravenloft, your two best schools are nerfed (necromancy often requires powers checks, divination is unreliable). Additionally, spells that aren't divination or necromancy (so Abjuration and Conjuration) are at a -25% to learn. That's FOUR schools! Out of EIGHT! No Fireball, Fly, Teleport, Invisibility, Most of the common "wizard" spells are out of your reach. Well you can't cast spells from Invocation, Illusion, Alteration, or Enchantment to start. Instead, they get turn undead like a cleric (cool!) and "forgotten lore" like a bard. Cool! What do they get? Well, they're a bit like necromancer specialists except they don't gain a bonus spell/day or automatic learned spells. At the end, you're a fighter with a worse XP track.Īrcanists are wizards who study occult lore. For example, they gain +10 hp if facing their nemesis: does that kick in when fighting, say, a vampire, or only Count Batty Von Fangsalot? If its the latter, I don't see that +10 hp being overly used. Additionally, its two class powers are dependent on its nemesis, which is not well defined. The problem is they're moderately better than a fighter, but at the cost of a paladin or ranger's XP (and no where near as good as the latter two, lacking powerful abilities from the others).
![ravenloft gypsy ravenloft gypsy](http://lh6.ggpht.com/_FrdQs3vQSHQ/StVgWHycDiI/AAAAAAAAJkg/m3P3Ug5-s4Y/Vistani_thumb[5].jpg)
and can intuitly track them with a wisdom check. They use any weapon/armor, they can specialize in a melee weapon, gain bonus hp when fighting things similar to/are his nemesis (which is vaguely defined, more on that). However, they are weak as all heck compared to their cour-four "general" classes!Īvengers are very similar to fighters. Three of these "replace" the Paladin, Bard, and Druid's roles while having very flavorful connections to the world. So I dusted off my old copy of Domains of Dread and re-read some of the Player Stuff in the back of the book.įor those who don't know or remember, DoD introduced four new "Ravenloft" classes: the Avenger, Arcanist, Anchorite, and Gypsy. So a couple friends of mine are discussing running a Ravenloft game in 2nd edition (while fans of 3e/PF, we don't feel Ravenloft was done justice in the d20 era.